![]() ![]() One thing we’ve been looking at very closely while porting is making sure our UI works well for consoles. Console PortĪs you probably know, we’ve been hard at work porting Staxel to console, this involves a complete engine rewrite of the game from the ground up – no light task for a game over 5 years in the making! We’re making great progress though, and we’re looking forward to showing you more in terms of engine gameplay in the coming weeks. ![]() Hello! It’s been a while since we last shared an update, so we thought we’d give you a peek at what we’ve been working on. Stay tuned for another blog post containing more information about the “Hideaway Hollow” update, coming soon ♪ To accompany these new tutorial quests, we’ve added guides that popup at key points to explain gameplay mechanics with easy to understand images and instructions. We’ve integrated the new tutorial to play out over the first few in-game days so you can continue playing through the days as normal, these quests are also triggered by villagers sending you mail so you can start the quest straight away! In addition to all of these changes this new tutorial is now playable by all players instead of just the main player! So all players can now enjoy the tutorial. The new tutorial will land you on your farm instead of the town hall and is split between 9 quests over 9 days that will teach you mechanics and content at a relaxed pace with the initial tutorial getting you setup much quicker on day 1. Our wonderful development team has been working hard ensuring the game is fun for everyone, as such we have updated the starting tutorial, This tutorial update will be included in the “Hideaway Hollow” content update, which we’re excited to announce is coming out on October 20th 2020! Please keep reading for more information. If you accepted it go back to the SCS Workshop uploader and click Upload again.Greetings Staxelites, Staxel Reporter coming in hot with some update news! If you're ready click the Upload button you will be redirected to this page, click Accept Just check the boxes you think your mod fits in. ![]() The Type here you can check boxes that fit your mod, for example if you have made a skin you should check the Other Types, Paintjobs and the brand of the truck. Īfter that we have the last step on this screen. Public means everyone and Friends Only means friends only! After that we have the Mod Description here you can put information about the mod this also supports markdown which you can finde here. After that we have the Visibility, Private means that you're the only person who can see and download the mod. First of all the Mod Name this will ofcourse be the name of your mod. Now on to the Mod Name, Visibility and Description. Now it's time for the preview image as the little note under the Preview Image says it should be 640 x 360 pixels with a maximum resolution of 1 MB, It doesn't say it should be JPG but It should be otherwise Steam can't find the right picture. You will se a line which says Folder a blank box and a button which says Browse, click on Browse and select (in my case) the example folder. The second option is Item if you're creating a new mod this should always be on New if you're updating an older mod make sure to check you're updating the right one.Īfter that will move down a bit more, you'll see Mod Data and Preview Image. You'll see 2 things Game and Item if you have both American Truck Simulator and Euro Truck Simulator 2 installed please make sure to check if you have the right game. Here I'll desribe how to use the SCS Workshop Uploader because at first it might seem a bit intimidating. ![]()
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